Harvest Hay Bales
Hay for Sale! Harvest Hay Bales includes a round and a square straw bale in different polycount for efficiency as well as a hay pile and two straw scatters. Materials are Iray, but work well in 3DL as well.
Show off your characters, vehicles, environments, and props in 360° movement. This turntable set works by parenting your lights, figures, and/or objects to an animated node. Multiple nodes can be used in one scene. Each 23 and 46 second animation is available in clockwise or counterclockwise rotation. Multiple speeds include slow, medium, and fast. Rotate your objects a little or a lot with twelve presets ranging from three to twenty-nine full rotations. Key frames can be edited in the Timeline Tab. Animate2 is not needed.
In the Render Tab choose Render Type: Movie. Works with 3Delight and Iray.
Read and join product discussions in the Commercial Products forum thread.
This product gives your Genesis 8 Male characters the ability to use the beautiful skins of your Genesis 3 Male Daz Original Figures.
Genesis 8 Male can already wear any skin that uses the Genesis 3 Male Base UV Set. However, most of the Daz Original ‘7’ figures have custom UV layouts, so when you try to use their materials on Genesis 8 Male, you’ll get ugly seams and/or misaligned features.
In this webinar series I’ll take you through the various stages of the creation process, from planning your project over modelling and UV mapping to rigging, morphing, texturing, rendering and packing up. We will cover each “leg” of this journey in detail and you’ll get lots of useful information, tips and tricks. I’ll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.
I’m covering the creation process using an upcoming product as an example. I’ll show you how to create a suitcase and a duffel bag as rigged and morphing props and a complete outfit consisting of pants, shirt, shoes and earrings. On each item I’ll demonstrate a different approach, method or workflow. You can work along with this course and in the end you’ll have a finished product you can submit. I’ll explain my choices and decisions in detail so you can apply these basics to your work even if you’re creating completely different objects and clothes.
We’re continuing our content creation journey towards our finished product. In this “leg” of our itinerary we’ll look at different methods for creating clothing, using both Marvelous Designer and traditional box modelling.
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