A Distant Army Approaches is an inventive environment prop set for DAZ Studio 4.6 and above to help solve a recurring problem in the high polycount world of 3D rendering. How do I fill the background with more people so the entire scene looks more realistic and lived in?
The low poly count Foot soldier models and small texture sizes provide just enough detail for these background players while not taxing computer resources. This entire scene with landscape, skydome, and foot soldiers and wagons and army camp is under 200,000 polys which is the equivalent of one or two fully clothed Genesis figures. It is simple math.
A Distant Army Approaches